python实现贪吃蛇小游戏,贪吃蛇大家基本都非常清楚吧,Pygame 是一组用来开发游戏软件的 Python 程序模块,基于 SDL 库的基础上开发。允许你在 Python 程序中创建功能丰富的游戏和多媒体程序,Pygame 是一个高可移植性的模块可以支持多个操作系统。 Pygame是免费的,它是在LGPL许可证下发布的,你可以用它来创建免费软件、共享软件和商业游戏。
先来看看效果展示:
看完了效果图,一定自己想开发一个玩一下吧,过过瘾,敲代码玩游戏两不误的办法就是自己写游戏。
python">"""
author:鹏鹏写代码
"""
import pygame, sys, time, random
from pygame.locals import *
pygame.init()
fpsClock = pygame.time.Clock()
playSurface = pygame.display.set_mode((640, 480))
pygame.display.set_caption('贪吃蛇游戏')
#定义一些颜色
redColour = pygame.Color(255, 0, 0)
blackColour = pygame.Color(0, 0, 0)
whiteColour = pygame.Color(255, 255, 255)
greyColour = pygame.Color(150, 150, 150)
#初始化了一些程序中用到的变量
snakePosition = [100,100]
snakeSegments = [[100,100],[80,100],[60,100]]
raspberryPosition = [300,300] #树莓位置
raspberrySpawned = 1 #是否吃到树莓,1为没有吃到,0是吃到。
direction = 'right' #运动方向
changeDirection = direction
def gameOver():
gameOverFont = pygame.font.Font('simfang.ttf', 72)
gameOverSurf = gameOverFont.render('Game Over', True, greyColour)
gameOverRect = gameOverSurf.get_rect()
gameOverRect.midtop = (320, 10)
playSurface.blit(gameOverSurf, gameOverRect)
pygame.display.flip()
time.sleep(5)
pygame.quit()
sys.exit()
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
if event.key == K_RIGHT or event.key == ord('d'):
changeDirection = 'right'
if event.key == K_LEFT or event.key == ord('a'):
changeDirection = 'left'
if event.key == K_UP or event.key == ord('w'):
changeDirection = 'up'
if event.key == K_DOWN or event.key == ord('s'):
changeDirection = 'down'
if event.key == K_ESCAPE:
pygame.event.post(pygame.event.Event(QUIT))
if changeDirection == 'right' and not direction == 'left':
direction = changeDirection
if changeDirection == 'left' and not direction == 'right':
direction = changeDirection
if changeDirection == 'up' and not direction == 'down':
direction = changeDirection
if changeDirection == 'down' and not direction == 'up':
direction = changeDirection
if direction == 'right':
snakePosition[0] += 20
if direction == 'left':
snakePosition[0] -= 20
if direction == 'up':
snakePosition[1] -= 20
if direction == 'down':
snakePosition[1] += 20
#将蛇的身体增加一节,同时将这节放在蛇的头部
snakeSegments.insert(0,list(snakePosition))
#检查蛇头部的X和Y坐标是否等于树莓(玩家的目标点)的坐标
if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]:
raspberrySpawned = 0
else:
snakeSegments.pop()
#增加一个新的树莓到游戏界面中:
if raspberrySpawned == 0:
x = random.randrange(1,32)
y = random.randrange(1,24)
raspberryPosition = [int(x*20),int(y*20)]
raspberrySpawned = 1
playSurface.fill(blackColour)
for position in snakeSegments:
pygame.draw.rect(playSurface,whiteColour,Rect
(position[0], position[1], 20, 20))
pygame.draw.rect(playSurface,redColour,Rect
(raspberryPosition[0], raspberryPosition[1], 20, 20))
pygame.display.flip()
if snakePosition[0] > 620 or snakePosition[0] < 0:
gameOver()
if snakePosition[1] > 460 or snakePosition[1] < 0:
gameOver()
for snakeBody in snakeSegments[1:]:
if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]:
gameOver()
fpsClock.tick(10)
同学们快来尝试一下吧!